Building mechanics are based on Blueprints, where you can usually build any of the available items in 3 simple steps:
The building mechanics are based on real ingredients needed. Every item can be destroyed or demolished and the player receives a percentage of the used ingredients back. Where applicable, if the built item contains all ingredients and the player didn’t hit it with the hammer yet, the said item can be destroyed or demolished and all ingredients will be given back. However, if the player hit it already with a hammer, only a percentage of the ingredients will be given back.
Buildings provide shelter against weather and can be damaged i.e. by very strong wind, high tidal waves or by a tsunami.
The building system is based on a structural grid of pillars and beams. The overall strength of a structural grid determines how the entire building withstands the weather. Grid elements are losing quality, and can be repaired or upgraded.
There are 3 types of building materials: weak, medium and strong. Building requires mainly wood or driftwood.
There are 3 base structural elements: Foundation Pillars, Edge Beams and Pillars. These elements come in 3 strengths: weak, medium and strong.
Every building requires a foundation, built as follows:
Multi story builds are possible with some limitations (more info to follow).
All building elements are upgradable, with the only exception being those on type “strong”. The upgraded strength cannot exceed the strength of the ‘strong’ element. For example, the medium element can be upgraded with 1 medium element or with 2 weak elements.
The upgrade system is mainly useful when the player does not have enough materials to build a “strong” building straight away.
The build modules are mounted to the existing structural grid openings. The base Build modules are: Wall type (Wall, Window, Door), Floor and Roof. Every build module has its own purpose and custom functionalities.
The Floor: Simplest build module. It has no special functionality.
The Wall Type: Wall, Window and Door modules have the role to protect the player against wind and cold temperatures. Different material types have different wind and temperature isolation properties. A wall built from lesser quality materials is letting the wind to the interior which can affect the fire inside and can also decrease the player’s body temperature.
The Roof: The main role of the Roof is to protect against rain and to provide shade during hot days. It is not possible to build on the roof. Different material types have different rain isolation properties. A roof built from lesser quality materials is letting the rain to the interior which can affect the fire inside and can also decrease the player’s body temperature.
Wind and water elements can destroy buildings. The required destruction force varies and is depending on the type of building materials used (weak, medium, strong). A strong building might last longer, but can also contribute to a stronger destruction force. Example: A wall built from better wind isolation material has also bigger air resistance, so it gives bigger comfort inside the building, but it generates bigger destruction force. So, what will you choose: comfort or safety? The red or the blue pill? The choice is yours.